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Unity

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37 Interactive Technology Team
37 Interactive Technology Team
Jan 8, 2025 · Game Development

WeChat Mini Game SDK: Common Issues, Network Request Limits, and Optimization Strategies

The WeChat mini‑game SDK faces common problems such as HTTPS‑only domains, a ten‑request concurrency cap, five‑second background timeouts, and URL‑encoding errors that can queue or lose data, while Unity C# games must implement custom networking and developers must handle launch parameters, deprecated system APIs, share UI timing, and prompt communication to ensure stable releases.

Concurrency LimitOptimizationSDK
0 likes · 11 min read
WeChat Mini Game SDK: Common Issues, Network Request Limits, and Optimization Strategies
Tencent Cloud Developer
Tencent Cloud Developer
Aug 21, 2024 · Game Development

Hot Update Technology in Game Development: Architecture Design and Validation of Asset Bundle + DLL Replacement C# Hot Update Scheme

This article reviews the evolution of hot‑update methods in games, critiques Lua, PuerTS, and HybridCLR, and proposes a minimalist Unity solution that combines AssetBundle resource updates with runtime DLL loading via reflection, demonstrating a simple, low‑dependency architecture validated on Android VR projects.

AndroidVRAssetBundleC++
0 likes · 26 min read
Hot Update Technology in Game Development: Architecture Design and Validation of Asset Bundle + DLL Replacement C# Hot Update Scheme
37 Interactive Technology Team
37 Interactive Technology Team
May 20, 2024 · Game Development

Introduction and Implementation of MaxSDK for Unity Cross‑Platform Game Development

The article presents MaxSDK, a unified C# SDK for Unity that abstracts platform‑specific native SDKs across Android, iOS, Windows, macOS and future platforms, offering a singleton interface, abstract base classes, data models, and callback listeners to dramatically cut integration effort, maintenance cost, and enable easy extension to other engines.

AndroidC++Cross-Platform
0 likes · 21 min read
Introduction and Implementation of MaxSDK for Unity Cross‑Platform Game Development
Architect
Architect
Oct 22, 2023 · Game Development

Design and Implementation of a Lightweight Map Solution for King of Glory Using Unity and Native Views

This article details the end‑to‑end design, technical selection, and implementation of a lightweight map solution for the mobile game King of Glory, covering cross‑platform UI framework, Unity‑native view integration, data transmission via JCE, handling of Android/iOS click events, immersive mode, and nine‑patch image support.

AndroidMap IntegrationUnity
0 likes · 33 min read
Design and Implementation of a Lightweight Map Solution for King of Glory Using Unity and Native Views
IT Services Circle
IT Services Circle
Oct 2, 2023 · Game Development

Unity Introduces Installation‑Based Pricing Model, Triggering Industry Backlash

Unity introduced a new installation‑based pricing model that charges developers $0.20 per install after $200,000 revenue or 200,000 downloads, prompting widespread developer backlash, concerns over tracking and impact on mobile titles, and prompting some to consider switching to alternatives like Godot.

Developer ReactionUnityengine
0 likes · 8 min read
Unity Introduces Installation‑Based Pricing Model, Triggering Industry Backlash
Tencent Cloud Developer
Tencent Cloud Developer
May 17, 2023 · Game Development

King of Glory Map Integration: UI Framework, Method Calls, and Cross‑Platform Event Handling

The article details a cross‑platform solution for embedding the King of Glory map into Unity, describing a native Android view integration, a three‑layer UI framework with JCE definitions, data‑driven method calls and callbacks, coordinate scaling, immersive mode handling, and Nine‑Patch rendering to achieve rapid, lightweight map deployment.

AndroidCross-PlatformJCE
0 likes · 33 min read
King of Glory Map Integration: UI Framework, Method Calls, and Cross‑Platform Event Handling
NetEase LeiHuo Testing Center
NetEase LeiHuo Testing Center
Jan 6, 2023 · Game Development

Unity UI Performance Testing Framework: Concepts, Architecture, Data Collection, and Visualization

This article introduces a Unity‑based UI performance testing framework, covering essential Unity concepts, asset bundle loading, memory management, used vs reserved memory, framework architecture, data collection methods such as panel screenshots and opening latency, and visualization techniques for analyzing draw calls, memory trends, and performance regressions.

Memory ProfilingPerformance TestingUI performance
0 likes · 10 min read
Unity UI Performance Testing Framework: Concepts, Architecture, Data Collection, and Visualization
NetEase LeiHuo Testing Center
NetEase LeiHuo Testing Center
Dec 23, 2022 · Game Development

Building and Evolving a Static Check Framework for Unity Projects

This article describes how a game development team designed, implemented, and continuously improved a static checking framework for Unity assets and code, covering pre‑submission hooks, post‑submission scripts, daily checks, CI/CD integration, UI enhancements, and lessons learned for better quality assurance.

AutomationCI/CDQuality Assurance
0 likes · 17 min read
Building and Evolving a Static Check Framework for Unity Projects
NetEase LeiHuo Testing Center
NetEase LeiHuo Testing Center
Nov 18, 2022 · Game Development

Precise Testing and Management of Unity Art Asset Dependencies

This article explains how to accurately test, record, and maintain art asset dependencies in Unity projects, describing the use of Unity's Select Dependencies interface, database design for storing direct and indirect relationships, and practical applications such as automated SVN integration, resource cleanup, and impact alerts.

Asset ManagementDatabaseDependency Analysis
0 likes · 13 min read
Precise Testing and Management of Unity Art Asset Dependencies
DaTaobao Tech
DaTaobao Tech
Nov 9, 2022 · Mobile Development

3D Rendering for Digital Collectibles in the Taobao App Using Blender and Unity

An end‑to‑end pipeline is presented that uses Blender to split and UV‑map a frame model, exports it as FBX, imports it into Unity where a runtime API dynamically updates materials, textures, colors and shininess for digital collectibles in the Taobao app, addressing mesh processing, FOV, lighting and anisotropic filtering issues.

3D renderingBlenderModel Preprocessing
0 likes · 10 min read
3D Rendering for Digital Collectibles in the Taobao App Using Blender and Unity
HomeTech
HomeTech
Oct 26, 2022 · Game Development

Unity Rendering and Performance Optimization for the VI Sales Crown Tool

This article presents a comprehensive guide to Unity rendering pipelines, key terminology, and practical performance‑optimization techniques—including AR, texture, memory, heat, and package‑size improvements—applied to the VI Sales Crown product, with detailed tools, methods, and measurable results.

ARPerformance OptimizationRendering
0 likes · 14 min read
Unity Rendering and Performance Optimization for the VI Sales Crown Tool
NetEase LeiHuo Testing Center
NetEase LeiHuo Testing Center
Sep 23, 2022 · Game Development

Memory Optimization Techniques for Mobile Games

This article explains mobile game memory optimization, covering RAM vs ROM, resource memory reduction for textures, models, animations, streaming load, unused resource unloading, and detecting memory leaks, while providing practical QA testing methods to ensure performance without compromising visual quality.

Memory OptimizationPerformanceQA testing
0 likes · 20 min read
Memory Optimization Techniques for Mobile Games
TAL Education Technology
TAL Education Technology
Jun 2, 2022 · Game Development

Unity Memory Management and Performance Optimization Guide

This article provides a comprehensive introduction to Unity memory concepts—including physical, virtual, native, and managed memory—and offers practical optimization techniques for native and managed resources, graphics rendering, and tooling to improve game performance on both desktop and mobile platforms.

Managed MemoryMemory ManagementNative Memory
0 likes · 23 min read
Unity Memory Management and Performance Optimization Guide
Rare Earth Juejin Tech Community
Rare Earth Juejin Tech Community
Nov 29, 2021 · Game Development

Protect the Kitten Mini‑Game: Source Code Overview and Agora Voice Chat Integration

This article presents the complete Unity source code of the "Protect the Kitten" 2D mini‑game, explains its project structure and core scripts, and demonstrates how to integrate Agora's audio SDK to add simple voice‑chat functionality, with download links for the full project.

2D GameAgoraC++
0 likes · 14 min read
Protect the Kitten Mini‑Game: Source Code Overview and Agora Voice Chat Integration
Rare Earth Juejin Tech Community
Rare Earth Juejin Tech Community
Nov 29, 2021 · Game Development

Creating a Whack‑a‑Mole Mini‑Game in Unity with Agora Voice SDK for Global Chat

This tutorial walks through building a simple Whack‑a‑Mole Unity game, adding scene objects and state‑machine scripts, then integrating Agora's voice SDK to create a worldwide voice chat channel, complete with code examples and step‑by‑step instructions.

AgoraC++Unity
0 likes · 17 min read
Creating a Whack‑a‑Mole Mini‑Game in Unity with Agora Voice SDK for Global Chat
Laravel Tech Community
Laravel Tech Community
Sep 23, 2020 · Game Development

Unity 2020.2 Public Beta Released with Major Performance and Feature Improvements

Unity has launched the public beta of version 2020.2, introducing significant performance boosts, C# 8 support, enhanced editor workflows, and numerous rendering and optimization upgrades, while also outlining future plans for Unity 2021 and the upcoming 2020 LTS release.

2020.2C#8Performance
0 likes · 3 min read
Unity 2020.2 Public Beta Released with Major Performance and Feature Improvements
Tencent Cloud Developer
Tencent Cloud Developer
Sep 15, 2020 · Game Development

Frame Pacing in Mobile Gaming: Balancing FPS and Refresh Rates

The article examines mobile gaming frame pacing, explaining how synchronizing FPS with display refresh rates—through VSync, adaptive sync, and platform‑specific tools like Android’s Swappy, iOS’s CADisplayLink, and Unreal/Unity integrations—prevents tearing and ensures smooth performance despite hardware limits.

Android iOSFPS optimizationUnity
0 likes · 12 min read
Frame Pacing in Mobile Gaming: Balancing FPS and Refresh Rates
Architecture Digest
Architecture Digest
Feb 4, 2018 · Game Development

Understanding Entity‑Component‑System (ECS) Architecture in Game Development

This article explains the origins, design principles, advantages, and trade‑offs of the Entity‑Component‑System (ECS) pattern in game development, illustrating how moving logic from Components and Managers into Systems can improve modularity, cache friendliness, and multithreading while highlighting potential pitfalls and decoupling strategies.

Component SystemECSGame Architecture
0 likes · 9 min read
Understanding Entity‑Component‑System (ECS) Architecture in Game Development
iQIYI Technical Product Team
iQIYI Technical Product Team
Sep 1, 2017 · Mobile Development

Implementing Permission Handling, Data Loading, and File Selection in a Daydream Unity Media Player

The article details how to integrate Android permission handling, directory loading, thumbnail browsing, and smooth paged scrolling into a Unity‑based Daydream media player, explaining scripts for requesting permissions, populating file selector pages, snapping to pages, and managing scroll events to enable VR file selection and playback.

AndroidDaydreamFileSelection
0 likes · 15 min read
Implementing Permission Handling, Data Loading, and File Selection in a Daydream Unity Media Player
Tencent Cloud Developer
Tencent Cloud Developer
Mar 6, 2017 · Game Development

Understanding Unity Scene and Android Activity Integration and Custom Unity Android Plugins

The article explains that each Unity scene runs inside an Android Activity by embedding a UnityPlayer FrameLayout, details how UnityPlayerActivity and GoogleUnityActivity load scenes, shows how to subclass these activities for custom integration, and outlines essential steps for creating reliable Unity‑Android plugins and handling assets.

ActivityAndroidPlugin
0 likes · 15 min read
Understanding Unity Scene and Android Activity Integration and Custom Unity Android Plugins