Build a High‑Performance H5 PAG Player: SDK, Image Editing, Batch Synthesis
This guide details how to implement a full‑stack H5 PAG player for the “Use Basketball to Know Me” activity, covering SDK loading, canvas‑based image manipulation (drag, scale, rotate), dynamic layer and text replacement, real‑time preview synchronization, snapshot export, batch synthesis, performance tuning, and fallback strategies.
