Why 0.1 + 0.2 ≠ 0.3: A Deep Dive into Floating‑Point Precision and the Ryū Algorithm
The article explains why adding 0.1 and 0.2 in Rust (and other IEEE‑754 languages) yields 0.30000000000000004, explores the binary representation limits of f64, introduces the ULP concept, and details how the Ryū algorithm produces the shortest correct decimal string for floating‑point numbers.
