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facial capture

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We-Design
We-Design
Mar 31, 2021 · Game Development

How BinaryVR Built the Real-Time 3D Character “Merry” for AR/VR Experiences

This article walks through BinaryVR’s art director Yoon’s end‑to‑end process for creating the real‑time 3D character Merry—from concept design and high‑poly sculpting to low‑poly retopology, UV mapping, texture painting, facial blendshape animation, Unity integration, and HyprFace SDK testing—showcasing techniques for AR/VR character pipelines.

3D ModelingAR/VRUnity
0 likes · 14 min read
How BinaryVR Built the Real-Time 3D Character “Merry” for AR/VR Experiences