Tagged articles

game engine

13 articles · Page 1 of 1
Machine Heart
Machine Heart
Aug 30, 2026 · Game Development

How VibeGame Rebuilds a Game Engine for Self‑Evolving AI Agents

VibeGame defines Prompt‑to‑Game Development, builds an AI‑native engine where all assets are text‑based and fully observable, assembles an eight‑agent adversarial team that self‑tests, critiques and iterates, and creates reusable skeletons, modules and contracts to continuously raise the starting point for future games.

AI agentsSoftware Engineeringadversarial team
0 likes · 10 min read
How VibeGame Rebuilds a Game Engine for Self‑Evolving AI Agents
Geek Labs
Geek Labs
Jun 11, 2026 · Industry Insights

Five Innovative Open‑Source Projects: Game Engine, Family Planner, Breathing Trainer, 3D City Visualizer, Multi‑Drive Hub

The article introduces five recent open‑source projects—Usagi (a Rust+Lua 2D game engine), Oikos (a self‑hosted family planner), Breathe CLI (a terminal breathing trainer), Mini Macau (a Three.js 3D Macau transport visualizer), and 9Drive (a unified Google Drive gateway)—each with brief features, deployment notes, and GitHub links.

Breathing TrainerFamily PlannerGoogle Drive
0 likes · 5 min read
Five Innovative Open‑Source Projects: Game Engine, Family Planner, Breathing Trainer, 3D City Visualizer, Multi‑Drive Hub
21CTO
21CTO
Mar 11, 2025 · Game Development

Godot 4.4 Released: New Jolt Physics Integration and Enhanced Editor Features

Godot’s open‑source 4.4 update introduces native Jolt Physics support, 3D physics interpolation, an embedded game window for Linux, Windows and Android, upgraded C# to .NET 8, typed dictionaries in GDScript, and numerous QoL and performance enhancements that boost developer workflow.

.NET 8GDScriptGodot
0 likes · 4 min read
Godot 4.4 Released: New Jolt Physics Integration and Enhanced Editor Features
Java Tech Enthusiast
Java Tech Enthusiast
Jul 2, 2024 · Game Development

How to Develop a Game Using Dora SSR Engine

The article shows front‑end developers how to build a simple “Angry Birds” style game with the Dora SSR engine—using TSX, TypeScript, and React‑like components—by setting up the environment, creating scenes, handling physics and input, and leveraging its Lua/WASM backend.

Dora SSRTSXangry birds
0 likes · 11 min read
How to Develop a Game Using Dora SSR Engine
ByteFE
ByteFE
Jul 19, 2023 · Frontend Development

Using WebAssembly to Optimize Particle System Performance in Game Engine

This article explores how WebAssembly can be used to optimize the performance of particle system calculations in a game engine, reducing CPU load and improving frame rates by offloading computations to WebAssembly modules.

JavaScriptParticle SystemWebAssembly
0 likes · 14 min read
Using WebAssembly to Optimize Particle System Performance in Game Engine
Programmer DD
Programmer DD
Mar 5, 2023 · Game Development

Godot 4.0 Release: Major 3D, 2D, and Rendering Overhauls Unveiled

Godot 4.0, the biggest and longest‑developed version of the open‑source game engine, introduces new Vulkan back‑ends, an OpenGL compatibility renderer, advanced global illumination, enhanced 2D tilemap tools, sophisticated shader and post‑processing features, plus extensive updates across scripting, physics, UI, XR, networking, audio and animation.

2D3DGodot
0 likes · 10 min read
Godot 4.0 Release: Major 3D, 2D, and Rendering Overhauls Unveiled
Alibaba Terminal Technology
Alibaba Terminal Technology
Apr 26, 2021 · Game Development

How Eva.js Empowers Front‑End Engineers to Build Interactive Games at Low Cost

Eva.js, an open‑source interactive game engine developed by Alibaba for two years, lets front‑end engineers create low‑cost, high‑performance web games using familiar HTML/CSS and PixiJS rendering, with ECS architecture, performance‑focused loading, accessibility support, and a lightweight state‑management system.

ECSEva.jsPixiJS
0 likes · 10 min read
How Eva.js Empowers Front‑End Engineers to Build Interactive Games at Low Cost
Taobao Frontend Technology
Taobao Frontend Technology
Sep 11, 2020 · Game Development

Building a Scalable Interactive Game Engine with ECS: Alibaba’s EVA Experience

This article explains how Alibaba’s EVA interactive engine uses an Entity‑Component‑System architecture, editor integration, performance and accessibility optimizations, and Rax‑based components to create a highly extensible, developer‑friendly solution for building engaging game‑like experiences across its ecosystem.

ECSaccessibilitygame engine
0 likes · 13 min read
Building a Scalable Interactive Game Engine with ECS: Alibaba’s EVA Experience
Xianyu Technology
Xianyu Technology
Feb 26, 2020 · Game Development

Bone Animation Implementation in the Candy Game Engine

To add robust bone animation to the Candy game engine, the team selected DragonBone assets, built a custom Flutter runtime that parses editor data into a unified skeletal format, flattens the bone hierarchy into Z‑ordered slots, uses TweenSequence for transform tweens, achieves smooth performance up to about one thousand bones, and plans future Lottie support and interactive animation orchestration.

FlutterTweenSequencebone animation
0 likes · 11 min read
Bone Animation Implementation in the Candy Game Engine
Alibaba Cloud Developer
Alibaba Cloud Developer
Jan 7, 2020 · Game Development

Designing Candy: A Lightweight Flutter Game Engine for In‑App Mini‑Games

This article explains why Alibaba’s Xianyu team created the Candy interactive engine, outlines the challenges of embedding mini‑games in apps, and details the engine’s architecture—including framework, game system, lifecycle, rendering, GUI, event, animation, and resource subsystems—along with sample Flutter code.

AnimationEvent SystemFlutter
0 likes · 12 min read
Designing Candy: A Lightweight Flutter Game Engine for In‑App Mini‑Games