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Mobile Rendering

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Kuaishou Tech
Kuaishou Tech
Jun 28, 2021 · Fundamentals

Mobile IBL Rendering: Split‑Sum Approximation Comparison and Highlight Aliasing Mitigation

This article examines mobile Image‑Based Lighting (IBL) rendering, comparing Split‑Sum Approximation with Substance Painter results, analyzing high‑frequency lighting differences, proposing reflection direction corrections, detailing Prefilter map generation, and presenting solutions for highlight aliasing on mobile GPUs.

IBLMobile RenderingPrefilter Map
0 likes · 8 min read
Mobile IBL Rendering: Split‑Sum Approximation Comparison and Highlight Aliasing Mitigation
Kuaishou Large Model
Kuaishou Large Model
Jun 27, 2021 · Game Development

Why Mobile IBL Looks Different: Solving Split‑Sum Artifacts and Prefilter Issues

This article examines the visual gaps between mobile IBL lighting using Split Sum Approximation and Substance Painter results, analyzes reflection direction corrections, details Prefilter map generation techniques, and proposes solutions for high‑frequency aliasing on low‑roughness surfaces.

IBLMobile RenderingPrefilter Maps
0 likes · 10 min read
Why Mobile IBL Looks Different: Solving Split‑Sum Artifacts and Prefilter Issues
Kuaishou Large Model
Kuaishou Large Model
Dec 10, 2020 · Game Development

How PBR Transforms Mobile 3D Makeup: From Theory to Real‑World Apps

This article explores the fundamentals of Physically Based Rendering (PBR) for mobile devices, detailing key parameters such as albedo, metallic, roughness, and reflectance, and demonstrates their application in realistic 3D makeup effects like high‑gloss lipstick and water‑light eye shadow under both direct and indirect lighting.

3D MakeupGraphicsMobile Rendering
0 likes · 14 min read
How PBR Transforms Mobile 3D Makeup: From Theory to Real‑World Apps
Taobao Frontend Technology
Taobao Frontend Technology
Jul 28, 2017 · Frontend Development

How GCanvas Brings High‑Performance Canvas Rendering to Mobile Front‑Ends

GCanvas offers a JavaScript API compatible with HTML5 Canvas, delivering cross‑platform, high‑performance graphics rendering on Android and iOS by leveraging OpenGL ES, bypassing WebView limitations, and providing developers with a seamless Canvas‑like experience for mobile front‑end applications.

Canvas APIGCanvasMobile Rendering
0 likes · 10 min read
How GCanvas Brings High‑Performance Canvas Rendering to Mobile Front‑Ends