Tagged articles
8 articles
Page 1 of 1
Youku Technology
Youku Technology
Jun 8, 2022 · Mobile Development

How Youku Achieves Real-Time Bullet‑Screen Pass‑Through on Mobile

This article details Youku's technical approach to rendering bullet‑screen pass‑through on mobile devices, covering cloud‑based and on‑device segmentation pipelines, GPU‑accelerated rendering steps, performance optimizations, and engineering challenges to deliver seamless immersive viewing.

GPUMetalOpenGL
0 likes · 11 min read
How Youku Achieves Real-Time Bullet‑Screen Pass‑Through on Mobile
Kuaishou Tech
Kuaishou Tech
Jun 28, 2021 · Fundamentals

Mobile IBL Rendering: Split‑Sum Approximation Comparison and Highlight Aliasing Mitigation

This article examines mobile Image‑Based Lighting (IBL) rendering, comparing Split‑Sum Approximation with Substance Painter results, analyzing high‑frequency lighting differences, proposing reflection direction corrections, detailing Prefilter map generation, and presenting solutions for highlight aliasing on mobile GPUs.

IBLPrefilter MapShader
0 likes · 8 min read
Mobile IBL Rendering: Split‑Sum Approximation Comparison and Highlight Aliasing Mitigation
Kuaishou Large Model
Kuaishou Large Model
Dec 10, 2020 · Game Development

How PBR Transforms Mobile 3D Makeup: From Theory to Real‑World Apps

This article explores the fundamentals of Physically Based Rendering (PBR) for mobile devices, detailing key parameters such as albedo, metallic, roughness, and reflectance, and demonstrates their application in realistic 3D makeup effects like high‑gloss lipstick and water‑light eye shadow under both direct and indirect lighting.

3D MakeupPBRmobile rendering
0 likes · 14 min read
How PBR Transforms Mobile 3D Makeup: From Theory to Real‑World Apps