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Kuaishou Tech
Kuaishou Tech
Apr 25, 2021 · Game Development

How an NES (FC) Emulator Works: Architecture, Memory, CPU, PPU, and Rendering

This article explains the fundamental principles and workflow of building an NES (Family Computer) emulator, covering ROM loading, memory mapping, CPU and PPU collaboration, graphics rendering, sprite handling, palette management, and interrupt processing with illustrative code examples.

CPUNESPPU
0 likes · 17 min read
How an NES (FC) Emulator Works: Architecture, Memory, CPU, PPU, and Rendering