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Machine Heart
Machine Heart
May 7, 2026 · Artificial Intelligence

Photo‑Level Simulation Bridges Vision Gap for Robot Learning (GS‑Playground, RSS 2026)

GS‑Playground is a next‑generation visual‑high‑fidelity robot simulator that cuts photo‑level rendering cost, automates asset creation, and narrows the Sim2Real gap, achieving up to 10,000 FPS on RTX 4090 and outperforming MuJoCo by 32× while supporting full‑stack parallel physics, 3DGS rendering, and end‑to‑end Real2Sim pipelines.

3D Gaussian SplattingHigh ThroughputRobotics
0 likes · 10 min read
Photo‑Level Simulation Bridges Vision Gap for Robot Learning (GS‑Playground, RSS 2026)
Rare Earth Juejin Tech Community
Rare Earth Juejin Tech Community
Jan 20, 2025 · Game Development

Building a Super Mario MVP with LeaferJS and Vue

This article demonstrates how to create a minimal Super Mario‑style platformer using JavaScript, LeaferJS for graphics rendering, and Vue for UI and map editing, covering background looping, scene management, sprite classes, a simple physics engine with gravity, collision detection, jumping, camera follow, scoring, and a basic victory condition.

Game DevelopmentJavaScriptLeaferJS
0 likes · 8 min read
Building a Super Mario MVP with LeaferJS and Vue
Architecture Development Notes
Architecture Development Notes
Dec 1, 2024 · Game Development

Building a Rust Physics Engine with SAT Collision Detection

This article walks through creating a Rust physics engine by implementing collision detection using the Separating Axis Theorem, covering point extraction, vector math, projection, overlap checks, and handling both rectangle‑rectangle and circle‑square collisions with complete code examples.

SATcollision detectionphysics engine
0 likes · 8 min read
Building a Rust Physics Engine with SAT Collision Detection
Alibaba Terminal Technology
Alibaba Terminal Technology
Dec 6, 2023 · Frontend Development

How Galacean Powers the Asian Games’ Digital Torchbearers with Web3D Front‑End Tech

The article explains how Ant Group’s Galacean engine enables millions of participants to become digital torchbearers for the Asian Games by leveraging Web3D, physics‑based rendering, low‑code animation tools, and extensive cross‑device testing to create a scalable, interactive 3D experience.

3D renderingDigital HumanGalacean
0 likes · 5 min read
How Galacean Powers the Asian Games’ Digital Torchbearers with Web3D Front‑End Tech
Aotu Lab
Aotu Lab
Aug 19, 2021 · Game Development

Building a Game Physics Engine: Core Math, Vectors, and Newton’s Laws Explained

This article introduces the fundamentals of a game physics engine, covering the concept of engines, essential mathematics like vectors and calculus, TypeScript implementations for vector operations, and the integration of Newtonian mechanics such as mass, inverse mass, and basic object properties.

game physicsphysics enginevector math
0 likes · 10 min read
Building a Game Physics Engine: Core Math, Vectors, and Newton’s Laws Explained
New Oriental Technology
New Oriental Technology
Jun 14, 2021 · Game Development

Resolving Mass‑Volume Discrepancy in 2D Physics Engines

This article analyzes the inconsistency between 2D physics engine mass calculations (mass = density × area) and real‑world physics (mass = density × volume), proposes measurement methods for volume, density, and mass, and presents three implementation strategies for correcting the discrepancy in nape and box2d engines.

2D simulationbox2dmass density
0 likes · 5 min read
Resolving Mass‑Volume Discrepancy in 2D Physics Engines
New Oriental Technology
New Oriental Technology
May 31, 2021 · Game Development

Storage and Synchronization of Rigid Bodies and Constraints in a Mechanical Engine

The article explains how mechanical equipment requires storing rigid‑body positions, rotations, velocities and inter‑object constraints, and how synchronizing these states between teacher and student clients ensures consistent simulation, contrasting this with the simpler handling of electrical equipment.

Constraintsphysics enginerigid body
0 likes · 7 min read
Storage and Synchronization of Rigid Bodies and Constraints in a Mechanical Engine
Aotu Lab
Aotu Lab
Oct 30, 2018 · Game Development

Mastering 3D Web Games: Three.js, glTF, and Cannon.js Essentials

This guide walks you through the core concepts of Three.js, the glTF model format, physics integration with Cannon.js, interaction handling, performance tuning, and a suite of debugging tools, providing practical code snippets and best‑practice tips for building efficient 3D web games.

3D Game DevelopmentCannon.jsPerformance Optimization
0 likes · 22 min read
Mastering 3D Web Games: Three.js, glTF, and Cannon.js Essentials