CVPR 2026: Oxygen XR Team Unveils DirectFisheye‑GS for Native Fisheye Gaussian Splatting

The DirectFisheye‑GS framework embeds a fisheye camera model directly into the 3D Gaussian splatting pipeline and introduces cross‑view joint optimization, eliminating shape distortion and inter‑view inconsistencies, achieving SOTA performance on multiple public datasets while remaining compatible with existing 3DGS toolchains.

JD Retail Technology
JD Retail Technology
JD Retail Technology
CVPR 2026: Oxygen XR Team Unveils DirectFisheye‑GS for Native Fisheye Gaussian Splatting

Traditional Gaussian splatting relies on pinhole camera inputs, which limits field of view and requires many images to fully cover a scene. Existing fisheye‑based solutions typically perform undistortion preprocessing, leading to information loss, blurred details, and edge artifacts.

DirectFisheye‑GS, proposed by the Oxygen XR research team together with Tsinghua University, integrates a native fisheye projection model into the 3D Gaussian splatting pipeline. By embedding a differentiable fisheye projection and a cross‑view joint optimization strategy, the method directly processes fisheye images without undistortion, solving Gaussian shape distortion caused by single‑view random optimization and ensuring geometric and photometric consistency across views.

The pipeline starts with an initialization stage that creates a 3D Gaussian ellipsoid for each sparse input point, defined by seven core parameters (center, 3×3 covariance matrix, and RGB color). A differentiable tile rasterizer renders these Gaussians onto the screen, producing 2D images while allowing loss computation against ground‑truth pixels. Optimization updates all Gaussian parameters via back‑propagation. An adaptive density control mechanism evaluates the importance of each Gaussian during training; important Gaussians are split to increase local detail density, while redundant ones are pruned, keeping the model efficient yet detailed.

Experiments were conducted on a single NVIDIA A100 80 GB GPU using three public datasets—FisheyeNeRF, ScanNet++, and Den‑SOFT—covering small objects, medium‑scale indoor scenes, and large‑scale outdoor environments. Baselines included the original 3DGS, Fisheye‑GS, 3DGUT, and Self‑Cali‑GS. Evaluation metrics (PSNR, SSIM, LPIPS) show that DirectFisheye‑GS achieves or surpasses the current state‑of‑the‑art on all training and testing viewpoints, with especially large PSNR gains in regions where fisheye distortion exceeds 60°. Qualitative results demonstrate the removal of edge mosaics, texture blur, and floating Gaussians, delivering superior detail preservation and cross‑view lighting consistency.

Beyond the technical contribution, the authors discuss broader applications in e‑commerce and content creation, where 3D static reconstruction and emerging 4D volumetric video can enhance immersive shopping and interactive media. Current limitations include the need for multi‑view capture with complex lighting and reconstruction times ranging from tens of minutes to hours. Future work aims to leverage advancing edge‑AI compute, algorithmic efficiency, and hardware integration to achieve one‑click capture and near‑real‑time reconstruction.

Original Source

Signed-in readers can open the original source through BestHub's protected redirect.

Sign in to view source
Republication Notice

This article has been distilled and summarized from source material, then republished for learning and reference. If you believe it infringes your rights, please contactadmin@besthub.devand we will review it promptly.

3D ReconstructionGaussian SplattingCVPR 2026Cross-View OptimizationFisheye Imaging
JD Retail Technology
Written by

JD Retail Technology

Official platform of JD Retail Technology, delivering insightful R&D news and a deep look into the lives and work of technologists.

0 followers
Reader feedback

How this landed with the community

Sign in to like

Rate this article

Was this worth your time?

Sign in to rate
Discussion

0 Comments

Thoughtful readers leave field notes, pushback, and hard-won operational detail here.