CoolHome R&D Department
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CoolHome R&D Department

Official account of CoolHome R&D Department, sharing technology and innovation.

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Recent Articles

Latest from CoolHome R&D Department

8 recent articles
CoolHome R&D Department
CoolHome R&D Department
Dec 10, 2021 · R&D Management

Designing a Soulful Agile Team Workshop: From Insight to Impact

This article shares a step‑by‑step case study of how an agile coach transformed a team anniversary celebration into a focused workshop that sparked open dialogue, strengthened collaboration, and delivered measurable improvements in team spirit and performance.

CollaborationR&D managementTeam Building
0 likes · 7 min read
Designing a Soulful Agile Team Workshop: From Insight to Impact
CoolHome R&D Department
CoolHome R&D Department
Dec 30, 2017 · Backend Development

Scaling KuJiaLe's ExaCloud: Inside the Distributed Rendering Architecture

This article chronicles the evolution of KuJiaLe's ExaCloud rendering platform from its 2013 GPU‑based prototype to a multi‑IDC, 2000‑node distributed system, detailing architectural redesigns, load‑balancing strategies, hybrid CPU/GPU processing, and operational lessons learned to achieve high‑throughput cloud rendering.

CPU renderingGPU computingbackend scaling
0 likes · 15 min read
Scaling KuJiaLe's ExaCloud: Inside the Distributed Rendering Architecture
CoolHome R&D Department
CoolHome R&D Department
Dec 1, 2017 · Frontend Development

Automate Electron App Packaging for Windows and macOS with Gulp

This tutorial walks through a complete, automated workflow for turning an Electron project into installable Windows .exe/.msi and macOS .dmg packages, covering directory structure, configuration, building, code signing, installer creation, and release steps using Gulp and related tools.

AutomationCode SigningElectron
0 likes · 34 min read
Automate Electron App Packaging for Windows and macOS with Gulp
CoolHome R&D Department
CoolHome R&D Department
Sep 27, 2017 · Frontend Development

How to Build Reactive Data Synchronization Between Raw and Intermediate Models

This article explains why an intermediate data structure is needed for 3D rendering in a React‑like Virtual DOM environment, how to keep it reactively synchronized with raw graph data using dependency analysis, proxies, and conversion functions, and the performance benefits of minimal partial updates.

Virtual DOMdata synchronizationfrontend
0 likes · 12 min read
How to Build Reactive Data Synchronization Between Raw and Intermediate Models