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computer graphics

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IT Services Circle
IT Services Circle
Jun 13, 2025 · Game Development

From Hobby Sketch to Digital Earth: The Rise of Microsoft Flight Simulator

The article chronicles how two college friends turned a simple flight hobby into SubLogic, created the pioneering Flight Simulator on Apple II, and how Microsoft’s acquisition and decades of technological advances transformed it into a massive, real‑time, globally‑scaled digital world experience.

Microsoftcomputer graphicsflight simulator
0 likes · 10 min read
From Hobby Sketch to Digital Earth: The Rise of Microsoft Flight Simulator
Amap Tech
Amap Tech
Jun 5, 2025 · Artificial Intelligence

How MVPainter Achieves Accurate, High‑Detail 3D Texture Generation with Multi‑View Diffusion

MVPainter introduces a fully open‑source pipeline that generates high‑quality, PBR‑compatible 3D textures from a single reference image and a white model by leveraging multi‑view diffusion, geometric control, and a human‑aligned evaluation framework, dramatically improving texture fidelity, alignment, and detail.

3D texture generationAIPBR
0 likes · 10 min read
How MVPainter Achieves Accurate, High‑Detail 3D Texture Generation with Multi‑View Diffusion
Model Perspective
Model Perspective
Jan 23, 2025 · Fundamentals

Why Linear Algebra Powers AI, Graphics, Economics, Physics and More

This article explores how linear algebra—through matrices, vectors, and linear transformations—underpins diverse fields such as artificial intelligence, data science, computer graphics, economics, physics, engineering, and social network analysis, illustrating its practical impact on everyday technologies and scientific models.

Artificial Intelligenceapplicationscomputer graphics
0 likes · 8 min read
Why Linear Algebra Powers AI, Graphics, Economics, Physics and More
ByteDance SYS Tech
ByteDance SYS Tech
Apr 13, 2023 · Game Development

Understanding Rasterization: From 3D Models to Screen Pixels

This article explains the rasterization pipeline of GPU‑based 3D rendering, covering model setup, orthographic and perspective projection, viewport transformation, triangle rasterization, bounding‑box optimization, depth buffering, and final pixel shading, using a simple two‑triangle example to illustrate each step.

GPU renderingcomputer graphicsdepth buffer
0 likes · 12 min read
Understanding Rasterization: From 3D Models to Screen Pixels
Architects' Tech Alliance
Architects' Tech Alliance
Mar 5, 2023 · Fundamentals

CPU vs GPU Rendering: Differences, Advantages, and Use Cases

This article explains the fundamental differences between CPU and GPU rendering, comparing their speed, quality, memory usage, stability, hardware costs, and suitable scenarios to help readers choose the most appropriate rendering method for their workflows.

CPU renderingGPU renderingcomputer graphics
0 likes · 14 min read
CPU vs GPU Rendering: Differences, Advantages, and Use Cases
Kuaishou Large Model
Kuaishou Large Model
Jul 29, 2022 · Fundamentals

How Automatic Quantization Slashes Memory Use in High‑Resolution Physical Simulations

This article explains how researchers applied quantization techniques to high‑resolution physical simulations, enabling over 50% memory reduction without noticeable visual loss, by modeling error propagation, using constrained optimization, and introducing dithering, with results demonstrated on GPU‑based smoke, fluid, and elastic body simulations.

GPU memory optimizationSIGGRAPHcomputer graphics
0 likes · 6 min read
How Automatic Quantization Slashes Memory Use in High‑Resolution Physical Simulations
ByteFE
ByteFE
Jun 22, 2022 · Frontend Development

Understanding WebGL from Scratch: Color Manipulation and Shader Techniques

This tutorial explores color manipulation in WebGL fragment shaders, demonstrating how to apply RGBA values, create gradient effects using coordinate mapping and cubic Bezier curves, and implement HSB color space conversions to achieve dynamic and visually complex rendering results.

Color TheoryFragment ShadersFrontend Development
0 likes · 7 min read
Understanding WebGL from Scratch: Color Manipulation and Shader Techniques
Kuaishou Tech
Kuaishou Tech
Mar 14, 2022 · Game Development

Enhancing Physically Based Rendering with Noise Algorithms: Theory, Implementation, and Visual Examples

This article explains how noise algorithms such as Perlin, FBM, and Worley can complement Physically Based Rendering (PBR) to overcome its limitations, presenting theoretical background, shader implementations, and visual results that demonstrate more realistic and dynamic textures for graphics applications.

Graphics RenderingNoise AlgorithmsPBR
0 likes · 11 min read
Enhancing Physically Based Rendering with Noise Algorithms: Theory, Implementation, and Visual Examples
Kuaishou Tech
Kuaishou Tech
Feb 18, 2022 · Game Development

Motion Retargeting Techniques for High‑Quality Virtual Character Driving

The article surveys motion retargeting, describing its importance for virtual characters, outlining traditional geometric methods and recent deep‑learning approaches, presenting a customized Interaction Mesh‑based solution from Kuaishou Y‑tech, and discussing performance, limitations, and future research directions.

animationcomputer graphicsdeep learning
0 likes · 11 min read
Motion Retargeting Techniques for High‑Quality Virtual Character Driving
Kuaishou Large Model
Kuaishou Large Model
Feb 11, 2022 · Artificial Intelligence

How Motion Retargeting Powers Real‑Time Virtual Humans: Techniques & Insights

Motion retargeting, also known as motion adaptation, transfers source motion to arbitrary virtual characters while preserving semantic features and natural flow, and this article reviews traditional geometry‑based methods, recent deep‑learning approaches, and Kuaishou Y‑Tech’s optimized pipeline that balances quality, contact preservation, and real‑time performance.

animationcomputer graphicsdeep learning
0 likes · 13 min read
How Motion Retargeting Powers Real‑Time Virtual Humans: Techniques & Insights
Kuaishou Tech
Kuaishou Tech
Nov 2, 2021 · Fundamentals

Optimizing Highlight Effects in 3D Material Makeup Using Normal Maps

This article presents a method for fine‑grained control of highlight effects in 3D material makeup by analyzing lighting models, material parameters, and geometry, and proposes using model‑space normal maps to achieve stable, adjustable highlights that meet aesthetic requirements.

3D renderingPBRcomputer graphics
0 likes · 20 min read
Optimizing Highlight Effects in 3D Material Makeup Using Normal Maps
Kuaishou Large Model
Kuaishou Large Model
Nov 1, 2021 · Game Development

How to Achieve Consistent, Controllable Highlights in 3D Makeup Rendering

This article presents a method for fine‑grained control of highlight effects in 3D material makeup, analyzing the impact of material properties, lighting, and geometry, and proposes using model‑space normal maps to ensure stable, adjustable highlights across different facial models and poses.

3D renderingPBRcomputer graphics
0 likes · 18 min read
How to Achieve Consistent, Controllable Highlights in 3D Makeup Rendering
ByteFE
ByteFE
Jun 15, 2021 · Frontend Development

Generating Chinese Character Stroke Order Animations from Font Files

This article details a technical approach to automatically generating stroke order animation data for Chinese characters from standard font files, covering SVG rendering, coordinate transformations, deep learning-based stroke decomposition, and CSS animation techniques.

Font ParsingFrontend DevelopmentSVG Animation
0 likes · 20 min read
Generating Chinese Character Stroke Order Animations from Font Files
ByteFE
ByteFE
Jan 14, 2021 · Game Development

Interview with Inigo Quilez: The Story Behind Shadertoy and Shader Programming

Renowned shader programmer Inigo Quilez discusses his background, the evolution of Shadertoy from the demoscene, his self‑taught journey in mathematics and graphics, and shares insights on learning paths, community building, and future plans for the platform.

Shader ProgrammingShadertoyartistic coding
0 likes · 13 min read
Interview with Inigo Quilez: The Story Behind Shadertoy and Shader Programming
Kuaishou Large Model
Kuaishou Large Model
Dec 17, 2020 · Artificial Intelligence

How KAIFX Generates High‑Quality Virtual Data for AI Training

This article explains how KAIFX, a synthetic data platform built on computer graphics and AI techniques, tackles challenges of data scarcity, realism, labeling bias, and management to boost AR and 3D face reconstruction model performance.

3D face reconstructionAIAR
0 likes · 12 min read
How KAIFX Generates High‑Quality Virtual Data for AI Training
Architecture Digest
Architecture Digest
Jan 4, 2017 · Fundamentals

Drawing the Koch Curve and Koch Snowflake with ASCII Art and C Language

This article explains the mathematical construction of the Koch curve and snowflake, demonstrates how to render them using only four ASCII characters, and provides a complete C program that recursively draws these fractals on a character buffer.

C ProgrammingKoch curveascii art
0 likes · 6 min read
Drawing the Koch Curve and Koch Snowflake with ASCII Art and C Language
Qunar Tech Salon
Qunar Tech Salon
Mar 27, 2015 · Fundamentals

Classic Algorithms that Shaped Modern Computing

This article surveys a collection of seminal algorithms—including Huffman coding, public‑key encryption, Dijkstra's shortest‑path, binary search, quicksort, Karatsuba multiplication, Euclid's GCD, Bresenham's line drawing, and the fast inverse square‑root—explaining their origins, principles, and lasting impact on computer science.

AlgorithmsSearchcomputer graphics
0 likes · 7 min read
Classic Algorithms that Shaped Modern Computing