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game AI

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Python Programming Learning Circle
Python Programming Learning Circle
Feb 20, 2025 · Artificial Intelligence

Building a StarCraft II AI Bot with DeepMind's pysc2 in Python

This article provides a step‑by‑step guide, complete with Python code examples, for creating a Protoss AI bot using DeepMind's pysc2 library to mine resources, construct buildings, train units, implement scouting, and execute attack strategies against increasingly difficult computer opponents in StarCraft II.

AI BotDeepMindPython
0 likes · 28 min read
Building a StarCraft II AI Bot with DeepMind's pysc2 in Python
DataFunSummit
DataFunSummit
Dec 25, 2024 · Artificial Intelligence

Design and Implementation of a Multimodal Real-Time Voice AI Teammate for Naraka: Bladepoint

This article explains the design, implementation, and underlying Agent‑Oriented‑Programming framework of NetEase Fuxi’s multimodal real‑time voice AI teammate for the mobile game ‘Naraka: Bladepoint’, highlighting its capabilities such as autonomous navigation, combat assistance, natural dialogue, teaching, and broader applications of voice technology in games.

Naraka Bladepointagent-oriented programminggame AI
0 likes · 12 min read
Design and Implementation of a Multimodal Real-Time Voice AI Teammate for Naraka: Bladepoint
DataFunSummit
DataFunSummit
Nov 1, 2024 · Big Data

DataFun Summit Session Overview and E‑book Access Instructions

The article outlines how to obtain the DataFun Summit e‑book by following the public account instructions and provides concise English summaries of twelve technical sessions covering data lineage, integration, AI language models, multimodal content, game AI agents, lake‑warehouse governance, big‑data architecture, and cluster management.

AIBig DataDataOps
0 likes · 5 min read
DataFun Summit Session Overview and E‑book Access Instructions
DataFunSummit
DataFunSummit
Aug 29, 2024 · Artificial Intelligence

Intelligent NPC Practices in Tencent Games: Multi‑Modal LLM Solutions and System Optimizations

This article details Tencent Game's end‑to‑end approach to building intelligent NPCs, covering the opportunities brought by AI, the practical implementation of multimodal LLM‑driven dialogue, knowledge‑augmented retrieval, long‑context handling, safety measures, multimodal expression (voice and facial animation), and system‑level performance optimizations for real‑time deployment.

AILLMNPC
0 likes · 18 min read
Intelligent NPC Practices in Tencent Games: Multi‑Modal LLM Solutions and System Optimizations
DataFunSummit
DataFunSummit
Sep 22, 2023 · Artificial Intelligence

Exploring Game AI Agents: Review, LLM‑Driven Exploration, and Future Directions

This article reviews the evolution of game AI agents, examines how large language models (LLMs) can drive new AI behaviors in games, and discusses practical case studies across genres such as Werewolf‑style, war‑SLG, and MOBA games, concluding with challenges and future research directions.

AI agentsGame developmentLLM
0 likes · 31 min read
Exploring Game AI Agents: Review, LLM‑Driven Exploration, and Future Directions
DataFunTalk
DataFunTalk
Sep 18, 2023 · Artificial Intelligence

AIGA: AI‑Generated Action for Game AI Bots – From AIGC to Human‑like and Stylized Agents

The article details NetEase Fuxi's research on AI‑Generated Action (AIGA) for game AI bots, covering the shift from AIGC to AIGA, advances in making bots more human‑like and stylized, and the application of RLHF fine‑tuning to bridge objective metrics with subjective player experience.

AIAIGAHuman-like Bots
0 likes · 20 min read
AIGA: AI‑Generated Action for Game AI Bots – From AIGC to Human‑like and Stylized Agents
NetEase LeiHuo Testing Center
NetEase LeiHuo Testing Center
Apr 11, 2022 · Artificial Intelligence

Understanding AI: Definitions, Applications in Games and Products, and Basic Machine Learning Concepts

This article explains what artificial intelligence is, distinguishes weak and strong AI, explores its applications in games, product testing, and NetEase's Fuxi platform, and introduces fundamental machine‑learning concepts such as supervised, unsupervised, and reinforcement learning, as well as neural networks and loss functions.

AIProduct Testinggame AI
0 likes · 10 min read
Understanding AI: Definitions, Applications in Games and Products, and Basic Machine Learning Concepts
Python Programming Learning Circle
Python Programming Learning Circle
Sep 13, 2021 · Artificial Intelligence

Implementing a Simple AI for a Tetris Game Using Python

This article explains how to build a Tetris game with a basic AI using Python 3.6.4 and PyQt5, covering environment setup, the underlying algorithm that evaluates future board states, and the complete source code for the AI decision‑making and scoring functions.

Tetrisalgorithmgame AI
0 likes · 6 min read
Implementing a Simple AI for a Tetris Game Using Python
Tencent Cloud Developer
Tencent Cloud Developer
Aug 24, 2021 · Artificial Intelligence

Design and Implementation of a High‑Scoring Tetris AI for the Tencent Geek Challenge

Zheng Lin‑kai’s record‑breaking Tetris AI for the Tencent Geek Challenge combines a two‑layer breadth‑first search—stage‑level pruning in Python and fast round‑level BFS in C++—with a heuristic that rewards high score, low occupied cells, and smooth board transitions, enabling a 1,413,876‑point performance.

C++Heuristic EvaluationMonte Carlo Tree Search
0 likes · 10 min read
Design and Implementation of a High‑Scoring Tetris AI for the Tencent Geek Challenge
Python Programming Learning Circle
Python Programming Learning Circle
Aug 10, 2021 · Artificial Intelligence

Building an AI Dou Dizhu Card‑Playing Assistant with DouZero and PyQt5

This article explains how to create an AI‑driven Dou Dizhu card‑playing assistant by integrating the open‑source DouZero model with a PyQt5 GUI, covering UI layout, hand‑card and role recognition via screen capture, AI decision making, and step‑by‑step deployment instructions.

AICard RecognitionDouZero
0 likes · 17 min read
Building an AI Dou Dizhu Card‑Playing Assistant with DouZero and PyQt5
Tencent Cloud Developer
Tencent Cloud Developer
Dec 14, 2020 · Artificial Intelligence

Game AI SDK: Overview, Architecture, and Usage

Tencent’s open‑source Game AI SDK provides a versatile automation testing platform—supporting a wide range of game genres and mobile/PC apps—by integrating environment simulation, configurable tools, image‑recognition modules, and deep‑learning algorithms (DQN and IM) into a unified, user‑friendly workflow for training and executing AI agents.

Automation TestingImage RecognitionSDK
0 likes · 17 min read
Game AI SDK: Overview, Architecture, and Usage
Tencent Cloud Developer
Tencent Cloud Developer
Aug 14, 2019 · Artificial Intelligence

From Atari to AI: The Evolution of Video Games and Artificial Intelligence

From Steve Jobs’s early work at Atari to modern DeepMind breakthroughs, the article traces how video games have grown into a multibillion‑dollar industry that serves as a testbed for AI research, while highlighting current AI techniques for smarter agents, procedural content generation, and the collaborative challenges shaping the future of game development.

Artificial IntelligenceGame developmentMonte Carlo Tree Search
0 likes · 25 min read
From Atari to AI: The Evolution of Video Games and Artificial Intelligence
Tencent Cloud Developer
Tencent Cloud Developer
Aug 21, 2018 · Artificial Intelligence

Game AI Exploration – From AlphaGo to MOBA Games

The talk surveyed game‑AI evolution—from rule‑based systems to AlphaGo‑style reinforcement learning—highlighted industry and academic methods, detailed challenges of applying deep‑learning techniques to MOBA titles like Honor Kings, and proposed a hierarchical, multimodal framework with analysis and execution modules supported by robust simulation environments.

AI in GamesAlphaGoMoBA
0 likes · 10 min read
Game AI Exploration – From AlphaGo to MOBA Games
Tencent Cloud Developer
Tencent Cloud Developer
Jun 27, 2018 · Artificial Intelligence

Search and Optimization Algorithms in Game AI

Game AI relies on a variety of search techniques—ranging from uninformed breadth‑first and depth‑first methods to heuristic‑driven A*, minimax with alpha‑beta pruning, and Monte Carlo Tree Search—as well as optimization approaches such as hill climbing, simulated annealing, genetic and evolution strategies, multi‑objective evolutionary algorithms, and neuroevolutionary methods like NEAT to generate intelligent, balanced, and adaptable game behavior.

A* algorithmMCTSMiniMax
0 likes · 20 min read
Search and Optimization Algorithms in Game AI
Architect
Architect
Mar 10, 2016 · Artificial Intelligence

Monte Carlo Tree Search (MCTS): Principles, Algorithms, Advantages, and Applications

This article explains Monte Carlo Tree Search (MCTS), covering its origin in AlphaGo, fundamental algorithm steps, node‑selection strategies such as UCB, strengths and weaknesses, enhancements, historical background, and recent research developments in artificial intelligence.

Artificial IntelligenceMCTSMonte Carlo Tree Search
0 likes · 12 min read
Monte Carlo Tree Search (MCTS): Principles, Algorithms, Advantages, and Applications