Designing a High‑Concurrency Ticket Spike System: Architecture, Load Balancing, and Go Implementation
This article explores the design of a high‑concurrency train‑ticket flash‑sale system, covering distributed load‑balancing architectures, OSPF/LVS/Nginx strategies, pre‑deduction inventory techniques, Go‑based HTTP services, Redis Lua scripts, and performance testing with AB, demonstrating how to achieve stable, scalable ticket‑purchasing under massive traffic.
