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58UXD
58UXD
Jul 20, 2022 · Game Development

How a Digital Sand Table Transforms Real‑Estate Marketing with UE4

This article explains how an electronic sand table built with UE4 overcomes the limitations of physical models by offering realistic, data‑driven 3D visualizations of residential projects, detailing its modular resource library, intelligent generation rules, and the practical lessons learned during development.

3D modelingDigital TwinUE4
0 likes · 7 min read
How a Digital Sand Table Transforms Real‑Estate Marketing with UE4
MaGe Linux Operations
MaGe Linux Operations
Jun 20, 2022 · Game Development

How MarkovJunior Generates Endless Unique Mazes for Games

MarkovJunior, a probabilistic programming language based on Markov algorithms, can automatically create countless non‑repeating 2D and 3D mazes, terrain maps, and circuit diagrams for games, using simple rewrite rules and a single line of code.

Game DevelopmentMarkov algorithmmaze generation
0 likes · 7 min read
How MarkovJunior Generates Endless Unique Mazes for Games
Kuaishou Tech
Kuaishou Tech
Oct 25, 2021 · Fundamentals

Noise Techniques for Short Video Effects and Their Generation Algorithms

This article explores how various noise algorithms—including value, gradient, simplex, cellular, and FBM—are applied to short video visual effects, compares random number generators for GPU rendering, and provides GLSL code examples to illustrate implementation and performance trade‑offs.

GPUGraphicsnoise
0 likes · 17 min read
Noise Techniques for Short Video Effects and Their Generation Algorithms