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macrozheng
macrozheng
Jan 3, 2025 · Backend Development

Master Real-Time Push with Spring SseEmitter and Vue 3: A Step-by-Step Guide

This article introduces Spring's SseEmitter for server‑sent events, outlines its key features and use cases, and provides a complete end‑to‑end example—including Vue 3 front‑end setup, JavaScript client, and Spring Boot controller code—to enable real‑time message pushing between server and browser.

Backend DevelopmentServer-Sent EventsSpring Boot
0 likes · 8 min read
Master Real-Time Push with Spring SseEmitter and Vue 3: A Step-by-Step Guide
Tencent Cloud Developer
Tencent Cloud Developer
Aug 21, 2019 · Game Development

WeChat Mini-Game Development: From Zero to One with Cloud Development

The talk explains how to build WeChat mini‑games from scratch using Cocos Creator and the platform’s cloud development suite—covering database, storage, cloud functions, real‑time push updates, and the MGOBE multiplayer engine with both frame and state synchronization options for rapid, serverless game deployment.

Cocos CreatorFrame SynchronizationMGOBE
0 likes · 18 min read
WeChat Mini-Game Development: From Zero to One with Cloud Development
G7 EasyFlow Tech Circle
G7 EasyFlow Tech Circle
Aug 9, 2019 · Backend Development

How Mobile Service Backend Achieved Lightning‑Fast Performance with HTTP/2 and Async Caching

This article details the Mobile Service “秒开” project’s three‑step performance optimization, covering data‑driven monitoring, HTTP/2 features like header compression and multiplexing, long‑connection architecture with WebSocket, and an asynchronous caching component that together dramatically improve response times and reliability for mobile clients.

HTTP/2Mobile BackendWebSocket
0 likes · 13 min read
How Mobile Service Backend Achieved Lightning‑Fast Performance with HTTP/2 and Async Caching
21CTO
21CTO
Mar 18, 2019 · Frontend Development

Mastering Real-Time Web Push: From Polling to WebSocket

This article reviews the evolution of web real‑time push techniques—polling, long‑polling, iframe streaming—and explains why WebSocket offers superior bidirectional communication, lower latency, and reduced bandwidth, while providing practical code examples for each method.

PollingWebSocketfrontend
0 likes · 12 min read
Mastering Real-Time Web Push: From Polling to WebSocket
ITFLY8 Architecture Home
ITFLY8 Architecture Home
Aug 6, 2017 · Backend Development

How Meizu Scales Real‑Time Push to 600 M Messages/min: Architecture, Pitfalls & Solutions

The article details Meizu's massive real‑time push system handling 25 million online users and 600 million messages per minute, explains its four‑layer architecture, and shares how the team tackled phone power consumption, mobile network instability, massive connections, monitoring, and gray‑release deployment.

Distributed SystemsMobile Optimizationgray release
0 likes · 13 min read
How Meizu Scales Real‑Time Push to 600 M Messages/min: Architecture, Pitfalls & Solutions
ITFLY8 Architecture Home
ITFLY8 Architecture Home
Nov 20, 2016 · Backend Development

How Meizu Scales Real‑Time Push to 600 M Messages/min: Architecture, Pitfalls & Solutions

The article details Meizu’s real‑time push system that supports 25 million online users and 6 million messages per minute, describing its four‑layer architecture, power‑saving strategies, network‑instability fixes, massive‑connection handling, monitoring practices, and gray‑release deployment techniques.

Distributed Systemshigh concurrencymonitoring
0 likes · 12 min read
How Meizu Scales Real‑Time Push to 600 M Messages/min: Architecture, Pitfalls & Solutions
21CTO
21CTO
Mar 7, 2016 · Backend Development

How Meizu Scaled Real‑Time Push to 600 K Messages/min: Architecture, Pitfalls & Solutions

This article details Meizu's real‑time push system handling 25 million online users and 50 billion daily PVs, describing its four‑layer backend architecture, challenges such as power consumption, mobile network instability, massive connections, and the monitoring and gray‑release strategies used to ensure reliability and performance.

Backend ArchitectureLarge Scale Messaginggray release
0 likes · 12 min read
How Meizu Scaled Real‑Time Push to 600 K Messages/min: Architecture, Pitfalls & Solutions
Architect
Architect
Mar 5, 2016 · Backend Development

Design and Lessons from Meizu Real-Time Push Architecture

The article recounts Meizu architect Yu Xiaobo's presentation on the company's real‑time push system, describing its massive scale, four‑layer backend architecture, challenges such as power consumption, mobile network instability, massive connections, and the monitoring and gray‑release strategies employed to ensure reliability.

gray releasehigh concurrencyload balancing
0 likes · 12 min read
Design and Lessons from Meizu Real-Time Push Architecture