Design and Scaling of a High‑Concurrency Spring Festival Shake‑and‑Red‑Packet System
This article details the architecture, challenges, and solutions behind a high‑traffic Spring Festival shake‑and‑red‑packet system, covering prototype design, bandwidth and request‑rate handling, access clusters, overload protection, and iterative versions that achieved up to 110 billion shakes with peak loads of 14 million requests per second.
